poe returning projectiles. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. poe returning projectiles

 
 l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by thepoe returning projectiles Spark has been my favourite skill since its existence in PoE

With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Requires a Dagger or Claw. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Boom! Doubled hits. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Quality 23. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Wiki wiki. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc trade Anomalous Returning Projectiles Support. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. 3) x 0. Anomalous Returning Projectiles Support, Returning Projectiles Support. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Requires a Dagger or. MayTheMemesGuideThee. Adjustments made for more self-comfy. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. This support makes projectiles return to you, getting double hits on enemies, and gives you. As the projectile travels, it repeatedly applies a. Requires Level 38. . It does not grant a bonus to your. Return: By default with for example Returning Projectiles only primary arrow will return. Now it's day2, how good actually is it? From. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. . 38. Returning Projectiles Support is a support gem which causes projectiles to re. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Stay sane, Exile! Path of Exile 3. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Attack Speed: 50% of base. 5% more damage, for another. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 5. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. 2. Vicious Projectiles is a support gem. Tag: Support, Projectile. Attack, Projectile, Chaos, Duration, Vaal. Another good possibility is Shattering Steel or Splitting steel. Unless they hit enemies. Reply. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Skills gems that create projectiles usually have the Projectile or Bow gem tag. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. That basically means a LA char with VC deals twice as much dmg as one with RP support. 0. 21. Edit: increased aoe does increase the spread of projectiles as well as explosion. Buy. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. This is a Support Gem. Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Contents. Corrupted No. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. With this guide, you should have a higher level. If the build is speculative (i. Chain / extra projectiles should be obvious enough. Shattering especially, since all the projectiles AOE can shotgun so with good. " Previously the node required you to hit something to proc the return behavior. 22, Lightning Trap Saboteur. 3. Attack Damage: 38–44% of base. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. ex main arrow flies 100 units, then forked. 5% increased Projectile Damage This. These attacks have a small randomised. Returning projectiles does not work with frost blades. Mechanics. ; Ricochets: Spark projectiles will. It causes projectiles to return and pierce all targets while returning. " I am wondering:Venom Gyre is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. Returning projectiles from Lightning Trap will not hit monsters. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Frigid Bond Support. Ninja Profile <-Click for latest gear and "Time Machine" for gearing history. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Level: (1-20) Cost: (8-20) Mana. ago. Returning projectiles account for over a third of our total damage. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. This calculator complements PoB to help users estimate their true single target DPS against. Continue reading "PoE Projectiles. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Attack Speed: 120% of base. 46 so about 5. Power Charge On Critical Support Supports any skill that hits enemies. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. It does not grant a bonus to your. Numbers will look weaker than the build realistically performs. Shattering especially, since all the projectiles AOE can shotgun so with good. 00 sec Can Store 1 Use(s) Cast Time: 1. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. The order of operations for projectiles: Pierce --> Fork --> Split --> Chain --> Return. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. GGG has the following to say about projectiles that "fade" In most cases, yes. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. 562. Nimis changes for 3. Effectiveness of Added Damage: 240%. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Buy PoE Currency Cheap. Projectiles Return to you at end of flight. Forking Salvo. Rains: Rain of Arrows, Artillery Ballista, Blast Rain, Toxic Rain. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. Chaos Orbs. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. There has been one thing added that is. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Tag:. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). This notable really only helps with. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Trap, Critical, Spell, Projectile, Lightning. A place to talk about POE builds, mechanics and interactions. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). In most cases, yes. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Projectiles will travel a random. PoEDB provides things come out each league, as well as items, uniques, skills and passives. It causes projectiles to return and pierce all targets while returning. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. It does not grant a bonus to your. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. That being said projectiles returning is always the last step so chain would not work again after a. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. ) and we can guarantee all the split. This is not even factoring in its utility for map clear and QOL. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Another good possibility is Shattering Steel or Splitting steel. 4. Caught projectiles spiral outwards when you use Whirling Blades and do not return. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. 5% increased Physical Damage Supported Attacks have 0. Tornado Shot is the same as before. Spark has been my favourite skill since its existence in PoE. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. It has fourth priority for projectile behaviors,. Further Improvements. The total distance for projectiles is 150 units. POB: build concept is not originally from me (Please see AZsrr Youtube channel). The returning projectiles also fly past our character and can hit enemies behind us, increasing our. 22In this video I go over a potential use for the new Return Projectile Support that. That's what I get for thinking about this at 4am. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Refreshing the duration when they expire and returning them early is pretty broken. Whereas in an open area like Sirus arena, the projectile returns in a short time. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Anomalous Returning Projectiles Support. With this guide, you should have a higher level. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 5% increased Projectile Speed This is a Support Gem. Patch note: Simplified projectile returning. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. Now all effects that cause projectiles to return do so in any case that they can. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Cost & Reservation Multiplier: 150%. . Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Flavour Text: Too much of something is bad enough; too much of nothing is just as tough. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Not worth a gem slot. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. Cons: Single Target: While the build offers solid Farming Poe Currency clear speed, its single-target damage might not be as potent as specialized bossing builds. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. 4. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Now all effects that cause projectiles to return do so in any case that they can. its a good support for straight up damage (39% more). Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Frost Blades. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. Level 15. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Attack Projectiles Return to you from final Target. Supports projectile skills. Fires a returning projectile that can be caught. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. • 2 yr. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. the order is: 1 ⇒ 2. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. Requires a Melee Weapon. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. It requires Level 31. Requires Level 48. 5% increased Projectile Speed This is a Support Gem. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. However, split projectiles proc both times when you hit target, with initial and returning projectiles. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. 20 league, is now coming back as a. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Requires Level 38. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. This is only 20% more damage. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not to take up. 5% increased Projectile Speed This is a Support Gem. Divergent Returning Projectiles Support, Returning Projectiles Support . Vaal Venom Gyre can be obtained by vaaling the gem. + (30–50) to Dexterity. POE Anomalous Returning projectiles Wicker Man Spectre. Point Blank is based on the projectiles flight time rather than it's relative position. Only one projectile behavior can be applied each time a projectile hits a target. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Visualization of unit distance in Path of Exile by u/rkiga found here. Projectiles Pierce > Fork > Split > Chain according to mark. Cast Time: 1. Supported Skills deal 0. It causes projectiles to return and pierce all targets while. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Projectiles from Supported Skills Return to you from final target. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. With the new Returning Projectiles gem introduced in Patch 3. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. ago. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. Skills gems that create projectiles usually have the Projectile or Bow gem tag. The mode, introduced as the main theme of the 3. 4. PoE Returning Projectiles Support. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Skills that can "shotgun" when returning should be. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Will sub-projectiles created by split/fork/chain count towards this? F. If you don’t have the first three and when your projectile hits an enemy it will return to you. It is unlocked by anointing an Amulet or a Blight. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Buy PoE Currency Cheap. Simplified projectile returning. Case: Divergent Lightning Trap projectiles have 20% chance to return. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. Edited: who on earth put B on the left. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Bulk Divine Orbs. Level: 1–20. See full list on poewiki. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. This can only be done with the hydrosphere gimmick. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. With awakened fork allows for projectiles that have forked to fork again. You. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. The returning projectiles also fly past our character and can hit enemies behind us,. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 1Skill functions and interactions. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. At the time, Nimis is basically the same thing but on an item. 487=1. 26K views 3 months ago #pathofexile #poe2. 22 Important Details -::-Spoiler. This thread has been automatically archived. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. This is not even factoring in its utility for map clear and QOL. Returning projectiles pierce all targets. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. One gem catches my attention is the Returning Projectiles Support. 50 sec Can Store 1 Use(s) Cast Time: 0. 25*1. Or the other way around, you'll deal 50% less dmg overall. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. Projectiles from Supported Skills Return to you from final. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. PoE Nimis: what it is. The Projectiles do return edit: tested after league launch. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Splitting steel received a very significant buff in the patch notes. + (20–30) % to Lightning Resistance. Requires a Dagger or Claw. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Skill functions and interactions. Historic Quant/rarity WILL be reverted. 65 sec Critical Strike Chance: 6. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Supports projectile skills. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. It makes your projectiles return to you after their flight, but it makes them go in random directions too. Nimis is a unique Topaz Ring. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. They disappear if they reach a distance of over 150. Jul 27, 2011 - Sept 30, 2018. Fun while it lasted, a common refrain for POE. Trap Builds POE 3. Yes and no. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. Basically, when your projectiles hit a wall, they return. 5% increased Projectile Speed This is a Support Gem. ago. Vengeant Cascade - 15% Increased Projectile Speed. The projectiles will return if they hit a target and do not pierce/fork/chain from them. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Projectiles from Supported Skills Pierce all Targets while Returning. You see, the. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Edit: my bad, it also shows without pierce later on, but only 2 hits. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Jul 27, 2011 - Sept 30, 2018. So Spark seems. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. ninja, Community Wiki. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. The next three uniques are Sanctum League exclusive uniques and have already been discovered by the community!As for the returning projectiles, we will have to test it in 3. 14. Release to fire it, leaving spore pods in its. Fires a returning projectile that can be caught. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. The projectiles do the same damage as the initial hit when the damage is unmodified. Corrupted. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Projectiles from Supported Skills Return to you from final target. Safe and Instant Delivery. 22, Lightning Trap Saboteur. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Mechanics. -----Stream and social media-----Streaming daily at 11:00 am U. 5 or. 60 sec Critical Strike Chance: 5. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123).